Tuesday 29 March 2011

Designing serious games - a request for help

I've been hanging out a lot on Less Wrong, which is a community for people trying learn about being more rational.

Some of us are also programmers... so we've decided to get together and have a hackday (in London). But we're still trying to figure out what would be both cool/interesting *and* help us build our rationality, *and* still be doable by an odd collection of random hackers over a single day.

One idea would be to have a go at designing serious games - games specifically created for improving our rationality, a bit like Lumosity builds games for improving mental agility.

But we need help coming up with ideas. Ideas that are not only small enough to fit into the time-schedule of a hackday... but that also demonstrably improve some aspect of our rationality.

If you have any ideas (or would be able to comment on those we've got), come over to our site and add our comments to the Designing serious games discussion.

Thanks

No comments: